
Scene/Game View: Camera resolution is set to default when opening the Editor Scene Management: Crash when calling hideFlags after removing missing nested prefab

Progressive Lightmapper: BugReporter doesn't get invoked when the project crashes Progressive Lightmapper: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled OpenGL: Unity crashes when entering "-force-opengl" or "-force-glcore" in the Advanced Project Settings Metal: GameObject's colors are rendered differently in the iOS build compared to the colors in the Editor Metal: Consistent EditorLoop 5-10ms spikes when using Metal API MacOS: DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters Linux: Editor crashes at "_assert_fail_ld" when opening a project (Linux) IL2CPP: Build fails with 'artifacts/ does not exist yet' when using UnityEditor.InitializeOnLoadMethod in script

GI: If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830). AI: NavMesh Agent can not pass through passable area between carving NavMesh ObstaclesĪsset Bundles: Building process of the AssetBundles is slow when there is a huge filecount.īuild Pipeline: Windows build fails when using Deltatre Magma Engine
